--------------------------- SOUNDS ------------------------------------

Anything you want your animatronic to sound like should be here!
These will also all appear in the Gallery.
Though, even if your animatronic makes no sounds, it should still have at least 2 sounds:

DEATHCOIN - When you beartrap the animatronic, or death-coin it.
GREET - When you meet the animatronic in salvage, or they're added to the night mid-night.

If your animatronic is COMPLETELY silent, use the "silence.ogg" in the DELETE ME folder and rename it appropriately. 

You can also, optionally, have 2 other types of sounds, allowing more than one:

SOUND EFFECT - Played mid game, like a sound cue or a voice line.
DEATH QOUTE - Played when you die, a little funny quip.

The Syntax:

- File should be a .ogg, and the name starts with "sfx"
- Directly after, add the name of the Folder
- After that, add the name of the sound type 
-- ex. "sfxUncanny CatDeathcoin.ogg"
--     "sfxUncanny CatGreet.ogg"
- If your sound type is an optional one, add the index of it to the end of the name
-- ex. "sfxUncanny CatDeathQuote1.ogg"
---	"sfxUncanny CatSoundEffect1.ogg"
---     "sfxUncanny CatSoundEffect2.ogg"

Also, there's a subtitle.txt folder, used for the subtitles of each sound.
The syntax works by:
- The Name being the name of the sound
- The List of text to be read out
- The Timings to show each element
-- ex. "Deathcoin": [["meow meow meow-", "AUGHHHH"],[0,0.5]]
--     "SoundEffect":[ [["meow."],[0]] , [["meow 2."],[0]] ]